Metal | |
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Details | |
Type | Item |
There are ten different types of metals that can be used to make tools, weapons, and currency. Each has it's own characteristics that determine how it performs once smithed, as well as how difficult the smithing process is. With regards to the picture, the top row contains the basic metals: copper, iron, gold, silver and mythril. The bottom row has the five alloys: palladium, red iron, electrum, viridium and valyan.
Basic Metals[]
These metals are all obtained by smelting down their respective ores at the Smithy. In order of rarity they are
- Copper
- Gold
- Iron
- Silver
- Mythril
Of the metals listed above, gold is unique in that it can be stamped into Coins using a Coin Press in the Town Hall, at a ratio of 5 coins for one ingot.
Alloys[]

Metals and their appearance
Mixing metals together allows a Blacksmith to make better use of the five basic Ore that are found in the Mines. Typically, the durability, damage and heat retention (How hard it is to smith) of an alloy is related to one of the ingredient metals. For example, Red Iron combines the damage and heat retention of iron with the durability of copper for an overall improvement. For this reason, most players prefer using alloys over basic metals. All alloys, with the exception of Palladium, can be smelted out of either ore or Ingots, as detailed in the chart below. However, this results in slightly different ratios depending on which method you choose.
Ingot | Material 1 | Material 2 | Result |
---|---|---|---|
Red Iron* | 1 Copper Ingot | 1 Iron Ingot | 1 Ingot |
Palladium* | 1 Red Iron Ingot | 4 Silver Ore | 1 Ingot |
Electrum | 1 Silver Ingot | 1 Gold Ingot | 1 Ingot |
Viridium | 1 Gold Ingot | 1 Mythril Ingot | 1 Ingot |
Valyan* | 2 Mythril Ingots | 1 Silver Ingot | 1 Ingot |
Characteristics[]
Damage[]
Metals each have their own Damage multiplier. Through experimentation, it is suspected that all alloys do more damage than either of its ingredients. Furthermore, as of 0.0.22.1, it is suspected that relative damage ranking of the alloys and metals are as follows:
[Damage] Gold(18.2%) < Copper(22.7%) < Iron(31.8%) < Palladium(50%) < Red Iron(50%) < Electrum(50%) < Viridium(59.1%) < Silver(68.2%) < Mythril(86.4%) < Valyan(100%)
These values are from player testing and should not be taken as exactly true. However, Effort was put in to try and obtain the best data. The percentiles following the name of the alloy or metal is the strength of the metal relative to Valyan. Although this data was created from a slashing type weapon, it is consistent with other types of damage.
As a result, the strongest tools and weapons (damage wise, not durability) are made from Valyan.
Detailed list of Damage (normal hits without any skills, buffs against certain enemies or Phantom guard):
0.25 = 1 bar | Gold | Copper | Iron | Red Iron | Palladium | Electrum | Viridium | Silver | Mythril | Valyan |
---|---|---|---|---|---|---|---|---|---|---|
Curved Dagger | 0.04 | 0.06 | 0.08 | 0.12 | 0.12 | 0.12 | 0.14 | 0.16 | 0.20 | 0.24 |
Straight Dagger | 0.04 | 0.05 | 0.08 | 0.11 | 0.11 | 0.11 | 0.13 | 0.15 | 0.19 | 0.23 |
Round Dagger | 0.04 | 0.06 | 0.08 | 0.12 | 0.12 | 0.12 | 0.14 | 0.16 | 0.20 | 0.24 |
Wide Dagger | 0.04 | 0.06 | 0.08 | 0.12 | 0.12 | 0.12 | 0.14 | 0.16 | 0.20 | 0.24 |
Rapier | 0.05 | 0.07 | 0.10 | 0.15 | 0.15 | 0.15 | 0.18 | 0.20 | 0.25 | 0.30 |
Short Sword | 0.05 | 0.07 | 0.10 | 0.15 | 0.15 | 0.15 | 0.18 | 0.20 | 0.25 | 0.30 |
Longsword | 0.07 | 0.09 | 0.14 | 0.20 | 0.20 | 0.20 | 0.24 | 0.27 | 0.34 | 0.41 |
Greatsword | 0.09 | 0.12 | 0.18 | 0.26 | 0.26 | 0.26 | 0.31 | 0.35 | 0.44 | 0.53 |
Thick Greatsword | 0.09 | 0.12 | 0.18 | 0.26 | 0.26 | 0.26 | 0.31 | 0.35 | 0.44 | 0.53 |
Felling Axe | 0.04 | 0.06 | 0.09 | 0.12 | 0.12 | 0.12 | 0.15 | 0.16 | 0.21 | 0.25 |
Curved Axe | 0.07 | 0.09 | 0.13 | 0.20 | 0.20 | 0.20 | 0.23 | 0.27 | 0.34 | 0.40 |
L Axe | 0.05 | 0.07 | 0.10 | 0.15 | 0.15 | 0.15 | 0.17 | 0.20 | 0.25 | 0.30 |
Greataxe | 0.11 | 0.16 | 0.22 | 0.33 | 0.33 | 0.33 | 0.39 | 0.44 | 0.56 | 0.68 |
Crafting Hammer | 0.02 | 0.02 | 0.04 | 0.05 | 0.05 | 0.05 | 0.06 | 0.07 | 0.08 | 0.11 |
Forging Hammer | 0.02 | 0.03 | 0.04 | 0.08 | 0.08 | 0.08 | 0.09 | 0.10 | 0.15 | 0.2 |
War Hammer | 0.06 | 0.08 | 0.12 | 0.18 | 0.18 | 0.18 | 0.21 | 0.24 | 0.30 | 0.36 |
Great Hammer | 0.10 | 0.14 | 0.19 | 0.30 | 0.30 | 0.30 | 0.34 | 0.37 | 0.50 | 0.60 |
Short Decorative Blade | 0.01 | 0.01 | 0.02 | 0.04 | 0.04 | 0.04 | 0.05 | 0.06 | 0.07 | 0.09 |
Straight Decorative Blade | 0.02 | 0.04 | 0.05 | 0.07 | 0.07 | 0.07 | 0.09 | 0.10 | 0.13 | 0.15 |
Curved Decorative Blade | 0.02 | 0.03 | 0.04 | 0.07 | 0.07 | 0.07 | 0.09 | 0.09 | 0.12 | 0.15 |
Long Curved Decorative Blade | 0.03 | 0.04 | 0.05 | 0.09 | 0.09 | 0.09 | 0.11 | 0.12 | 0.15 | 0.18 |
Scythe | 0.05 | 0.07 | 0.10 | 0.15 | 0.15 | 0.15 | 0.17 | 0.2 | 0.25 | 0.30 |
Bow Blade | 0.04 | 0.06 | 0.08 | 0.12 | 0.12 | 0.12 | 0.14 | 0.16 | 0.2 | 0.24 |
Shotel | 0.05 | 0.06 | 0.10 | 0.15 | 0.15 | 0.15 | 0.16 | 0.18 | 0.23 | 0.29 |
Pickaxe | 0.02 | 0.03 | 0.04 | 0.06 | 0.06 | 0.06 | 0.07 | 0.08 | 0.09 | 0.11 |
Shovel | 0.02 | 0.03 | 0.04 | 0.06 | 0.06 | 0.06 | 0.08 | 0.09 | 0.11 | 0.13 |
Arrow Head | 0.02 | 0.03 | 0.05 | 0.07 | 0.07 | 0.07 | 0.09 | 0.10 | 0.12 | 0.15 |
Arrow Head on Arrow | 0.16 | 0.22 | 0.31 | 0.47 | 0.47 | 0.47 | 0.54 | 0.64 | 0.77 | 0.94 |
Chisel | 0.05 | 0.06 | 0.10 | 0.15 | 0.15 | 0.15 | 0.17 | 0.19 | 0.24 | 0.30 |
Katana | 0.07 | 0.09 | 0.13 | 0.20 | 0.20 | 0.20 | 0.23 | 0.26 | 0.33 | 0.39 |
Wakizashi | 0.05 | 0.07 | 0.10 | 0.15 | 0.15 | 0.15 | 0.17 | 0.20 | 0.25 | 0.30 |
Naginata | 0.06 | 0.08 | 0.12 | 0.17 | 0.17 | 0.17 | 0.20 | 0.24 | 0.30 | 0.35 |
Sai | 0.04 | 0.05 | 0.08 | 0.11 | 0.11 | 0.11 | 0.13 | 0.15 | 0.18 | 0.23 |
Durability[]
Metals each have a different durability that corresponds to how long a tool/weapon will last, so this is a major consideration for long-term use or heavy experience grinding. As of 0.0.23.0, Palladium has the best durability and valyan has slightly above mid-ranged durability. We haven't collected the numbers, but the relative ranking for durability is:
[Durability] Gold < Copper < Viridium < Iron < Silver < Electrum < Red Iron < Mythril < Valyan < Palladium
(Ordering updated after dev chats, from an original community guess: Gold < Copper < Electrum < Viridium < Iron < Silver < Red Iron < Valyan < Mythril)
This impacts all Profession that require striking using Weapons or Tools.
Weight[]
Every Metal has a weight which dictates how heavy the tools made using that metal will make the player (more weight resulting in slower movement speed) . These tools (or the metal ingots themselves) can then be weighed using the Weight Gauge.
The metals from lightest to heaviest is:
[Weight]
Mythril < Copper < Iron < Red Iron < Palladium < Silver < Electrum < Viridium < Gold & Valyan
Detailed list of weight:
Metal | Picture | Weight per 10 ingots |
---|---|---|
Copper | ![]() |
0.85 Bar |
Iron | ![]() |
1 Bar |
Gold | ![]() |
3 Bars |
Silver | ![]() |
1.5 Bar |
Mythril | ![]() |
0.75 Bar |
Red Iron | ![]() |
1.20 Bar |
Electrum | ![]() |
0.32 Bar* |
Palladium | ![]() |
1.25 Bar |
Viridium | ![]() |
1.75 Bar |
Valyan | ![]() |
3 Bars |
Mining[]
Metals can mine up to 1 tier above their damage grade. Gold mines coal, sandstone, gold, and copper. Copper mines everything gold can, in addition to iron. Iron adds silver, and Silver can mine Mythril. The Rusty Pickaxe can mine coal, copper, and sand stone.
Alloys are more complex, but currently the list of materials that can mine Mythril are Palladium, Viridium, Mythril, and Valyan.
Heating[]
The rate at which a tool of a given Metal heats up in the forge.
Heat Retention[]
The rate at which a tool of a given Metal cools down when removed from the forge. This aspect of a Metal is directly related to how easy it is to forge a weapon. Tools with low heat retention cool quickly and require that players repeatedly place them into the Smithy to re-heat. Red iron has amazing heat retention and Valyan has the worst.
Metals Chart[]
Metal | Type | Damage | Heating | Cooling | Durability | Mining Tier | Weight |
---|---|---|---|---|---|---|---|
Copper | Base | 22.7% | 4s | 30s | 2 | 2 | 2 |
Iron | Base | 31.8% | 6s | - | 4 | 3 | 3 |
Gold | Base | 18.2% | 5s | - | 1 | 1 | 9 |
Silver | Base | 68.2% | 10s | 50s | 5 | 4 | 6 |
Mythril | Base | 86.4% | 16s | - | 8 | 5 | 1 |
Palladium | Alloy | 50% | 13s | - | 10 | 4 | 5 |
Red Iron | Alloy | 50% | 20s | - | 7 | 3 | 4 |
Electrum | Alloy | 50% | 40s | - | 6 | 3 | 7 |
Viridium | Alloy | 59.1% | 15s | - | 3 | 5 | 8 |
Valyan | Alloy | 100% | 1:40 | - | 9 | 5 | 9 |
Forging Times[]
Below is a table detailing the time it takes to forge a Greatsword of each metal type using a Red Iron Forging Hammer.
Warning: This data is not absolute, as there is always room for errors, so do not treat it as the guaranteed time it takes to forge an item.
Metal | Time Taken |
---|---|
Copper | 14 Seconds |
Iron | 24 Seconds |
Gold | 18 Seconds |
Silver | 33 Seconds |
Mythril | 1 Minute 18 Seconds |
Red Iron | 36 Seconds |
Electrum | 1 Minute 31 Seconds |
Palladium | 51 Seconds |
Viridium | 50 Seconds |
Valyan | 15 Minutes 46 Seconds |
Trivia[]
All alloys in the game were named by the community:
- Red Iron named by: imAa#6616
- Palladium named by: A mysterious friend/co-worker of Zerithax#4276
- Electrum named by: Bear#0220
- Viridium named by: o98#3673
- Valyan named by: 𝓝𝓶𝓽105#1046 (Tcooper)
The alloy names from ATT's assets are: Evinon steel (valyan), orchi (viridium), red iron, white gold (electrum), and carsi (palladium). Dark steel and bronze also exist in assets, but aren't yet smeltable as some ores aren't yet in-game (eg Tin).