0.0.30.0 was released on the 16th of April 2019 and was succeeded by 0.0.30.1.
Changes[]
0.0.30.0 provided the following changes:
- A Tutorial Tale
- There are now tutorial servers for new players to go through before starting the main game!
- These appear as 'A Tutorial Tale' servers on the server board.
- Tutorial tasks must be completed to see the main game servers in the main menu.
- Tutorial tasks carry between servers, so if you're interrupted for some reason, you can resume later or on another server.
- Players can return to the tutorial server if they wish.
- PvP is outright disabled on tutorial servers.
- You don't need to customize your character for it, and nothing saves in the tutorial server.
- SteamVR Update
- SteamVR Input bindings support, you can now properly setup input mapping using SteamVR's binding UI.
- Knuckles Support (for those lucky people out there)
- Free Gesture mode for Knuckles and Oculus Touch controllers, this setting disables the traditional gesture input in favor of active gesturing.
- More subtle haptics.
- Wyrm Balances
- Reduced max spawn of Wyrms.
- Fixed issue where Wyrms didn't rotate to face their targets.
- Improvements to Wyrm spit collision detection.
- Wyrms slightly less likely to spit in your face when you go for a weaponized hug.
- Reduced spit rate of Wyrms.
- Reduced damage and crippling damage done from Wyrm spit.
- Wyrms no longer spawn immediately in the same spot as a recently felled Wyrm.
- Smoother spitting transition animation for Wyrms. Should be easier to predict when they pull back to spit at you.
- PVP Balancing
- We're reducing the amount of damage players deal to each other.
- This is to have less 1 hit kill scenarios, and to let you react to combat better.
- You deal more damage to players on the PvP server, than you do on the co-op servers with these new settings.
- This gives a bit more nuance to dueling, but may still change in the future, as lower tier weapons and rusty arrows are now very ineffective against players.
- Fixed issue where one of the metal handles allowed for more weapon parts than normal.
- (You could have made a double greatsword, with double short sword types hiding beneath them, with crystals shards inside them. But not anymore, KAKAKA.)
- This may cause some irregularities if your weapon was like this, or nothing at all.
- Fixed XP gain inconsistencies.
- Improved reliability of Post Boxes, ATMs and Trade Decks.
- There were some issues with the underlying system with them, things should be better, but keep an eye out on this one.
- Fixed instances where one strike with multiple blades would instantly proc power strike abilities.
- We know this is pretty cool, but we'll see if we can do something a bit more controlled as a future ability?
- Tweaked cripple values of weapons. Hammers now deal high cripple damage, along with shotel blades and scythes, as well as the forked arrows in camps.
- Cripple value only really applies for PVP at the moment. This will let you diversify your build if you need to keep a target in place.
- Fixed issue where spriggull meat didn't give the stat boost for their assorted stew when stewed.
- Nerfed hunger return from blueberries, apples, and basic mushrooms.
- EDIT:
- Added setting to "Run first, and toggle to walk" in the first settings tab. (Locomotion settings, on the top right.)
- Added setting to "Disable haptics when toggle-holding items." This can help save battery.