0.0.21.0
was released on the 12th of November 2018 and was succeeded by 0.0.22.0.
Changes[]
0.0.21.0
provided the following changes:
- Fixed issue where Overworld performance tanked due to a lack of Occlusion Culling.
- Added Item Decay to some items in the game.
- This applies to flint, stone, sticks, ores, feathers, bones, wood, tree branches, tree logs, arrow shafts, rusty arrows, apple cores, crystal gems, crystal shards.
- Crafted items where their 'base' can decay, will last longer than on their own. (Only really applies to crafted torches and arrows.)
- Pouches will NOT decay, so if you want to keep base resources lying around, this or docking them is your best bet.
- It takes a fair while for things to start decaying, so per session you should have time to salvage old resources if you need to.
- Added Kunai functionality for throwing knives.
- The knives typically found in the fields, will now throw with a direction and trajectory.
- Added a funnel to the keg to make pouring easier.
- Added a step platform to make reaching the top easier.
- Fixed some instances of character clipping with their their own hair.
- Fixed issue where players popped up when reaching for randomization button in customization.
- Reduced max amount of stones and flints that can spawn near initial spawn.
- Halloween is over, get outta here with dem' spooks. (No more pumpkin head dummies.)
- Fixed issue with settings board when returning to the main menu from a server.
- Oculus hand rotation is now the same in the menu as in the game.
- New Saving System to support save migration in the future.
- Fixed items not handling chunk changes and staying loaded when players logged off.
- Fixed some items not getting destroyed when entering unloaded chunks.
- Fixed issue preventing some returning players from joining a server.
- Players forced back to spawn if they fall off the edge of the world.
- Improved serialization system, reducing unnecessary serialization of objects.
- Fixed issue causing the wrong amount of layers to spawn and stay loaded in caves.
- Improved culling in the caves.
- Fixed issue where Goteras did not shoot out vines during their stomp attack.
- Fixed minor graphical bugs.