0.0.19.0 was released on the 16th of October 2018 and succeeded by 0.0.20.0. 0.0.19.0 added a slew of changes and additions to the game. Most notably, smooth locomotion and a fix for the flying exploit.
Changes[]
0.0.19.0 provided the following changes:
- Smooth Locomotion added to the game.
- Settings added to main menu.
- See below for options table.
- Added swipe 'snap' turning for the HTC Vive (SteamVR) devices.
- Added haptic toggle for toggle gripped items over docks.
- Players can now fall if unsupported by the world.
- Players can now take fall damage.
- Players can no longer walk through walls.
- We will halt the camera if you move too deep where you shouldn't, so be careful.
- Small distance reduction to teleport pointer.
- Added shared cooldown between teleport pointers off either hand.
- Angle steepness threshold for teleport pointer reduced.
- Teleport pointers can now teleport players to most surfaces.
- Reduced max drop height for teleport pointer.
- Oculus input changes.
- Left and right on the left-handed joystick is used for snap-turning, instead of Y and B.
- Gestures now require the trigger to be pulled into a closed fist, before swiveling the joystick.
- Combat mode changes.
- Removed speed debuff timer in favor of 'crippling' system.
- Players move at slower speeds after being struck, but slowly regain speed.
- Players can now traverse shallow water.
- Players will return to land if they fall into deeper waters.
- Added 'Festivity' period into the game. (October 1st to Nov 30).
- Added pumpkins to the game.
- On a totally unrelated note, chisels have an additional use this festivity period.
- Added durability models to weapons found in camps.
- Increased reliability and damage of Spriggull attacks.
- Fixed issue where creatures left and returned to their spawn locations, causing legions of enemies to kill servers.
- Reduced temperature added from each log added to campfires, giving more control per log.
- Fixed issue where vegetables could not be cut into pieces.
- Fixed issue where static content wasn't loaded when players rejoined a server in the same build.
- Fixed an instance in which players would be stuck 'loading' the game when joining a server.