0.0.8.0

was released on the 10th of May 2018.

Changes

 * Health Rework, health is now a flat point system instead of tier-based, and regenerates based off Hunger.
 * Hunger Stat Added, players will now lose hunger over time, and lose health when starving. Teleportation distance gets reduced, and teleporter changes color when that occurs.
 * Stat bars added to player's wrist, appears when looked at and wrist is angled in line with view.
 * Food now gives reduced healing, but satiate hunger.
 * Some foods can now be cooked, and burnt over player-made campfires.
 * Blueberry bushes added to the world, you can pick blueberries from them, and they will respawn.
 * Fuels last longer, making your own campfires should now last longer too.
 * New Wyrm AI
 * Collision radius on Wyrm spit reduced.
 * Wyrms now spit forwards from their body, rather than directly towards the player.
 * Wyrm spit can now be inaccurate.
 * Wyrms now roam around underground. Once they dig down, they may head elsewhere!
 * Wyrm body physics updated, should respond to collapsing on the environment better.
 * Reduced instances of Wyrm spit going through shields.
 * Fixed issue where books would duplicate.
 * Backpack Offering cost reduced, to 10 stones, 5 copper ingots, and 10 woodcut wedges.
 * Spriggulls now drop fewer feathers.
 * Adjustments to bow accuracy.
 * Promethean Crafting Levels (You can now put grass on arrow shafts to make fire arrows!)
 * PPE's are now allowed in the chiseling house (chisels are functional with single or double guards on).
 * Ninja archers! (reduced the volume of arrows hits)
 * Non-slippery combat shoes! (fixed bug that prevented teleportation while in combat mode)
 * No more stealthy boxes (when interacting with boxes and pots they play the standard pickup sound)
 * Fixed issue where one of the repair boxes you never filled played the wrong sound when building.
 * Customization Room randomizer button moved over.
 * Completion lever moved, reducing clutter on left side of character customization room.
 * Fixed issue where skin color would change on completion.
 * Guards now disable their tight grip when crafted, should make the irregular looking guards get held correctly on your weapons.
 * Slight adjustments to hand alignment vs controller.
 * Gap in the Water's Edge! (Tututututu, pond access restricted. Soz, fam.)
 * Physical material items that stack, now only stack with their own physical material.
 * Players have a more drastic visual effect when dead, the world turning a deeper hue of blue.
 * Reset password button added to the menu.

Related Links
https://www.reddit.com/r/TownshipTale/comments/8icuq8/a_township_tale_official_patch_notes_0080_health/