Gameplay

This page covers the basic of .

 is still in Pre-Alpha, so much of the game is yet to be developed. This guide covers only currently existing content and mentions some aspects of the game which have been confirmed for future release.

If you are new to the game, you might find it helpful to read the Getting Started guide, which covers some tips and tricks for your first hours of play.

=Summary= A Township Tale (commonly shortened to ATT) is a Multiplayer Role-Playing Game (RPG), all in Virtual Reality (VR). A Township Tale universe is an alternative universe with a mixture of medieval and fantasy themes. Each Server has a Town that Players occupy as their central hub as players venture down into the Mines or out into the world. With the resources and loot that the players collect, they can then forge new tools, craft weapons, and improve their Equipment.

In their adventures, Players may face various obstacles and challenges such as fighting Creatures, to Repairing bridges. Alta (the developers) have confirmed that in the future there will be Bosses and many other goals and challenges in the future.

=Servers= Most gameplay in occurs on a Server. There are currently official servers online, located in:

Your character, Inventory, and Equipment are local to each server, and cannot transfer from one server to another. Most players often stick to one server, developing their character, and getting to know the other regulars on that server.

Some content, such as the Mines are generated once per server. This means that you can get to know and learn the layout. However, if you decide to go to a new server, you will find that they will be entirely different.

=The World= The world of  is extremely physical. Items can be found lying on the ground, picked up, thrown around, and left where ever you wish. Unless another player takes it, items left on the floor will stay there for to pick it up later, whether that be an hour, or a week.

There's many ways you can effect the world, including clearing areas of Creatures, Repairing parts of the town, such as bridges, building up the towns collection of Moulds, or filling the missing Pages of books.

All items you collect, repairing you do, and any other changes, are all local to your Server.

=Goals= There are not many overall goals implemented as of yet in . However, the experience is open and sandbox-like with a lot of freedom in terms of what you can do. Many new players can find this difficult at first, but don't fret there are plenty of guides and resources to help get you started on your adventures in A Township Tale.

Some good goals to start with:
 * Explore the entire world, and learn it's layout
 * Learn about all the different resources and items
 * Learn a profession and get to know people to work together
 * Get good weapons and tools, and find which type best suits you
 * Learn how best to deal with each of the Creatures.

=Professions= There are many tasks in the game that naturally fall into Profession roles, such as Blacksmith, Miner, or Carpenter. You can either specialize in one of them or spread your time, effort, and skill slots out between them.

In the future, Alta has confirmed that there will be ways for players to progress within a profession, in more ways than just skill and tools.

You can read more about each profession on their appropriate page. Not all professions are announced or implemented yet, so the list below contains some unimplemented professions that will grow over time.

=Interactions= Interactions in  are extremely physical. Like in real life, picking up objects actually involves reaching out to the item and grabbing it. There is no 'force grab'. Once holding an item, a player can pass it from hand to hand to adjust their grip, toss the item around, catch it, or even several items! Alta (the developers) has said that they prefer to avoid two dimensional (2D) interfaces, and prefer the game to have a more immersive environment, where interactions are done as they are in real life.

Many tasks such as Woodcutting, Forging, Mining, and Combat require swinging a weapon or tool at a target. A mistake many new players make, is to not do a long swing, but instead do short, fast, taps. A full swing will be much more effective than a tap.

Different tool heads have different properties, making them better at some tasks, and worse (or completely useless) at others. Learning the correct tool for the job is important.

=Inventory= Players have an Inventory, in which they can store tools, and other items. You have four (4) slots on your waist in which to store items. The center two can contain many objects that fall under the small size category, where as the side slots can carry small and medium sized items like swords, and tools. On top of this, players can carry additional tools or other items in their hands. Later you can expand how much you can carry with a Backpack.