Talk:Smithy

Please note that the water areas shown in the aerial image I created and uploaded are an approximation only and not the actual ATT water used by the game. A different Unity shader had to be used in order to capture the water using an orthographic camera (the ATT shader "StylizedWater/Desktop" uses math that assumes a perspective camera). Although the water is different it still provides a very close match and should be fine for the aerial map. TheRealMatite (talk) 03:57, 30 December 2020 (UTC)