0.0.19.0

was released on the 16th of October 2018 and succeeded by 0.0.20.0. added a slew of changes and additions to the game. Most notably, smooth locomotion and a fix for the flying exploit.

Changes
provided the following changes:
 * Smooth Locomotion added to the game.
 * Settings added to main menu.
 * See below for options table.
 * Added swipe 'snap' turning for the HTC Vive (SteamVR) devices.
 * Added haptic toggle for toggle gripped items over docks.
 * Players can now fall if unsupported by the world.
 * Players can now take fall damage.
 * Players can no longer walk through walls.
 * We will halt the camera if you move too deep where you shouldn't, so be careful.
 * Small distance reduction to teleport pointer.
 * Added shared cooldown between teleport pointers off either hand.
 * Angle steepness threshold for teleport pointer reduced.
 * Teleport pointers can now teleport players to most surfaces.
 * Reduced max drop height for teleport pointer.
 * Oculus input changes.
 * Left and right on the left-handed joystick is used for snap-turning, instead of Y and B.
 * Gestures now require the trigger to be pulled into a closed fist, before swiveling the joystick.
 * Combat mode changes.
 * Removed speed debuff timer in favor of 'crippling' system.
 * Players move at slower speeds after being struck, but slowly regain speed.
 * Players can now traverse shallow water.
 * Players will return to land if they fall into deeper waters.
 * Added 'Festivity' period into the game. (October 1st to Nov 30).
 * Added pumpkins to the game.
 * On a totally unrelated note, chisels have an additional use this festivity period.
 * Added durability models to weapons found in camps.
 * Increased reliability and damage of Spriggull attacks.
 * Fixed issue where creatures left and returned to their spawn locations, causing legions of enemies to kill servers.
 * Reduced temperature added from each log added to campfires, giving more control per log.
 * Fixed issue where vegetables could not be cut into pieces.
 * Fixed issue where static content wasn't loaded when players rejoined a server in the same build.
 * Fixed an instance in which players would be stuck 'loading' the game when joining a server.

Related
Reddit Thread.