0.0.10.0

was released on the 8th of June 2018 and was succeeded by 0.0.11.0.

Changes

 * Heat Propagation (As in, our heat system is now across all fires, not that it spreads like wild fire. edit.)
 * Most forms of fire are now temperature based, meaning a build up before ignition.
 * Who knows the firefighters' emergency number? (Players can now catch on fire and take damage from it.)
 * When on fire..despair! (Flailing around like crazy reduces temperature, a bit.)
 * Leather me squeaky. (Leather armor resists fire.)
 * Who needs a librarian? (If the book for a lectern is missing, light the candle to summon it back.)
 * Who's feeding the wild animals!?!? (Creatures and small items respawn even on unloaded areas.)
 * We've hire a new shelf filler for the caves! (Loot sources get refilled after quite some time.)
 * The boulders can move when you're not looking! (Ore boulders respawn over time.)
 * Smokey bear is taking care against wild fires. (Fires will go out even in unloaded areas.)
 * Nature finds a way. (Trees respawn even in unloaded areas.)
 * Let there be light! (Day and night aren't the same length anymore! Longer days, shorter nights.)
 * Spriggull AI update, more optimized and uses our new system.
 * Shinier shinies. (Update to weapon models, mainly an art pipeline optimization.)
 * Rounded Heads. (Optimizations on player collision.)
 * Fixed issue where silver boulders spawned their ores into the ground.
 * Old, legacy campfires are no longer in the game. (Won't be generated campfires in the caves.)
 * Players now respawn elsewhere on death, and teleporting.

Related Links
https://www.reddit.com/r/TownshipTale/comments/8pfd6e/a_township_tale_official_patch_notes_00100_lots/

0.0.10.1