0.0.12.0

was released on the 6th of July 2018 and was succeeded by 0.0.13.0.

Changes

 * Fixed Character customization.
 * Added new c.
 * Expanded glades area.
 * Added lockboxes to the world.
 * You can now store items per player in these.
 * Changes to liquid and potion visuals.
 * Mild tweaks to stewing recipe values.
 * Added shelves near stewing stations for storage.
 * Added some startup 'loot' to some tables. (Bowls, dice, etc...)
 * Loot tables modified, no more ores and ingots found in crates.
 * Loot table balances, literally less dice and better distributions.
 * Loot crates will now automatically dock items left at the bottom if a space is available.
 * Equipped buckets now grant some minor armor values.
 * Added new repair project near carpentry building.
 * Fixed issue where campfire lights were too low, they should now illuminate better.
 * Adjustments to grass clump heating area, holding a torch should be less likely to burn you.

"Added new c."
In Discord, Narmdo shared a snippet of the patch notes, which was cut off after the letter 'c'. Due to the sheer amount of interest in what it could be, Boramy decided to continue the suspense into the patch notes. The original (internal) patch notes read: "- Added new creature : Gotera"



Related Links
https://www.reddit.com/r/TownshipTale/comments/8whz7w/a_township_tale_official_patch_notes_00120_liquid/