Blacksmith

Description
A true blacksmith learns to understand the metals of the world. An ancient smelter from a far gone civilization sits in the town, and it takes an adept mind to understand its secrets. As a blacksmith, you must turn ores to ingots, and ingots to weapons and tools in order for the town to survive. Trust in the weight of your hammer, and forge metals of all kinds to craft better and better armaments. The town will depend on you and your expertise, each new weapon needs to be forged differently, and will behave uniquely.

Smelting
Smelting is done at the Smelter in Town, a machine found at the Smithy where Ores, Ingots and Fuel can be used to make Weapon Heads.

It is the first step to making Weapons and Tools.

Metals of all kinds are made here for crafting purposes. This includes the base Metals as well as Alloys.

Basics
Ores and Ingots can be placed through the hatch on the left side of the Smelter. Once inside the hatch, closing it will slot the resources into the Smelter.
 * The right side of the hatch will display the resources currently in use.


 * A lever to the left side of the hatch can be pulled to dispense the resources for retrieval.


 * It takes time before the resources are converted, the duration is indicated by the growing white flame sprite below the resources display.

Fuel can be placed inside the Smelter through the grate at its front.
 * The right side of the grate also displays the current amount stored.


 * There is currently no method of extracting Fuel from the Smelter.


 * The rate of fuel consumption can be observed by a growing white flame sprite below the fuel display.

The Smelter outputs on the right side.
 * Ingots will stack inside of a display to the left of the output tray, whilst Weapon Heads will simply be found in the tray itself.

Using Moulds with the Smelter
Moulds can be used on the Smelter to produce Weapon Heads and Tools.


 * Moulds are placed in a frame between the resource hatch, and the fuel grate of the Smelter.


 * Having a Mould inside of the frame, will prioritize Ingot consumption to make the Item listed on the Mould.
 * Moulds do not need to remain inside of the frame once the item is starting to be smelted.
 * Leaving a Mould inside of the frame, will continuously create the item until the minimum required resources are spent.

Forging
Forging is the process a will go through to refine a Weapon Head into a completed Weapon.

It is performed outside of the Smithy, at the Anvil and Forge.

Heating Weapons
Before being able to use the Anvil, Weapon Heads need to be heated on the Forge.

This only applies to sharp Weapon Heads with an edge, but not blunt instruments like hammers and pickaxes. (At least up to v.0.0.18.0)

Weapon Heads can be seen glowing orange as they heat up. Different Metals heat up and cool at different rates.
 * Embers will emit from various points on the Weapon Head as it reaches optimum forging temperature.

Hammering Into Shape
A heated Weapon Head can be placed over the Anvil, and hammered into shape.

The speed of forging is based on the effectiveness of the hammer strikes, the toughness of the Metal and the Temperature of the Weapon Head.
 * The size of the sparks on impact, indicates the effectiveness of the impact on the Weapon Head. Small sparks can indicate a weak swing, an ineffective Tool, or the Weapon Head could be too cold.

Progress of forging can be observed through the shape of the Weapon Head.
 * It can be observed to flatten and expand in areas that have been forged. The entirety of the Weapon Head must be forged before it is completed.

Completion
A Weapon Head will be complete, when white circles appear on impact, as opposed to sparks. Once complete, they can be Crafted with other parts to make a usable Weapon.

Other Professions
Schmied Forgeron Кузнец