Stewing

is the process of Cooking Food in a Cauldron.

Step 1. Fill a cauldron with water
Find water in the Well or from the two troughs at the Smithy. The smithy troughs are more convenient, but eventually water will get spent (they're currently an infinite water source) and you'll need to replenish these troughs from the well. At that time, rather than smithy-trough-water we'll start using the keg in the Tavern replenished from well-water. It's also theorized trough water might become dirty and unusable for stewing. For now, use smithy trough water. In fact, some prefer setting up stewing stations at the smithy rather than tavern to prevent frequent water trips.

Dip your cauldron in the water, don't bother with a scooping motion - just lower it *plunk* and raise it. The cauldron physics are unstable (were improved in update 0.0.36.0), simple motions are better.

Step 2. Put cauldron near campfire
Create a Campfire anywhere and put a filled cauldron near it. Preferred is to create a campfire under a Cooking Stand and place the filled cauldron on the hook, which allows you to control water temperature easily by hoisting the cauldron up and down via the crank.

Step 3. Choose recipe
See Recipes below.

Step 4. Add ingredients
Collect the 4 Ingredients from the recipe.

Roast the ingredients near the campfire before adding them into the cauldron. This increases buff effectiveness over raw ingredients (duration & potency), and is true of all ingredients. Bossun said: "the more that went into preparing the ingredients, the more bang you get for your buck. Cooked potatoes going into a stew are better than uncooked potatoes"

It's unnecessary (and undesirable) to chop ingredients first unless they can't fit (eg, glow mushrooms and pumpkins) or is indicated obviously on the recipe. Each half of an ingredient gives a bit more than half of a whole buff.

Once the water begins to boil, toss in the recipe's 4 ingredients in order (top to bottom on recipe).


 * 1) Add first ingredient
 * 2) *Wait for the ingredient to turn to chunks in the water
 * 3) *And you'll see a yellow spark (pretty immediately)
 * 4) Add 2nd item, await chunks (no spark)
 * 5) Add 3rd, await chunks (no spark)
 * 6) Add 4th, await  chunks + yellow spark
 * 7) Await a second spark (white). This may take a while
 * 8) *If you skip this step, you'll get a buff potion but less potent
 * 9) After white spark, remove cauldron from heat

Finally, you have the option to add garnishes, such as Rock Salt or Garlic. These improve the stats of a stew in their own ways:


 * Rock Salt improves every buff by 10%.
 * Garlic improves the Nutrition of your stew by 10%.

Step 5. Remove & use
Remove the cauldron from the fire. You'll know it's burning if you see black smoke above the cauldron.

When the water is done simmering, you can dip a Flask, Bowl or Gourd in to fill them up. Make sure the water simmers, it will continue to boil a few moments and boiling water will break your containers. Bowls and Flasks can store one charge, whereas Gourds store 2, and Cauldrons store 3. Don't scoop the containers, just lower them in right-side-up and pull out. You can also fill a Ladle or Bowl to drink the stew directly.

Recipes

 * The 4 squares to the left of the Page display the Ingredients required to produce the
 * The 3 circles in the center of the Page display up to 3 buffs the Player will receive upon Consuming the
 * Surrounding each buff are lines or ticks, marking the buff's potency.
 * The ticks indicate potency, not duration. Duration isn't indicated on the recipe and will need to be gauged by trial and error, and is effected by how well you prepare your stew (roast veggies first? wait for final white spark?). Current estimate of an average buff is 5 minutes.
 * The potency count is a multiplier, not additive.
 * The Multiplier effect is representative of how many more times effective the stew is at providing you a stat than the raw Edible.
 * The Extra is an additive buff thanks to stewing the ingredients, and is not tied to the Multiplier.

Buffs and Debuffs
Buffs are positive status effects that often enhance a Player's Combat ability or promote certain play-styles.

There are currently 4 Buffs:


 * Strength: Increases the effectiveness of your swings.
 * Glowy: You emit a pulsating glow effect
 * Resistance: Reduces incoming damage.
 * Speed: Increases your movement speed.

There are also 3 Debuffs:


 * Poison: Damages you over a period of time.
 * Nightmare: Acts same as poison but specific to the Phantom
 * Cripple: Slows you down for a period of time.

Ingredient Stats
These tables contain all the properties of the ingredients that can be stewed, lifted straight from the book in the Tavern.