0.0.30.0

was released on the 16th of April 2019 and was succeeded by 0.0.30.1.

Changes
provided the following changes:
 * A Tutorial Tale
 * There are now tutorial servers for new players to go through before starting the main game!
 * These appear as 'A Tutorial Tale' servers on the server board.
 * Tutorial tasks must be completed to see the main game servers in the main menu.
 * Tutorial tasks carry between servers, so if you're interrupted for some reason, you can resume later or on another server.
 * Players can return to the tutorial server if they wish.
 * PvP is outright disabled on tutorial servers.
 * You don't need to customize your character for it, and nothing saves in the tutorial server.


 * SteamVR Update
 * SteamVR Input bindings support, you can now properly setup input mapping using SteamVR's binding UI.
 * Knuckles Support (for those lucky people out there)
 * Free Gesture mode for Knuckles and Oculus Touch controllers, this setting disables the traditional gesture input in favor of active gesturing.
 * More subtle haptics.


 * Wyrm Balances
 * Reduced max spawn of Wyrms.
 * Fixed issue where Wyrms didn't rotate to face their targets.
 * Improvements to Wyrm spit collision detection.
 * Wyrms slightly less likely to spit in your face when you go for a weaponized hug.
 * Reduced spit rate of Wyrms.
 * Reduced damage and crippling damage done from Wyrm spit.
 * Wyrms no longer spawn immediately in the same spot as a recently felled Wyrm.
 * Smoother spitting transition animation for Wyrms. Should be easier to predict when they pull back to spit at you.


 * PVP Balancing
 * We're reducing the amount of damage players deal to each other.
 * This is to have less 1 hit kill scenarios, and to let you react to combat better.
 * You deal more damage to players on the PvP server, than you do on the co-op servers with these new settings.
 * This gives a bit more nuance to dueling, but may still change in the future, as lower tier weapons and rusty arrows are now very ineffective against players.
 * Fixed issue where one of the metal handles allowed for more weapon parts than normal.
 * (You could have made a double greatsword, with double short sword types hiding beneath them, with crystals shards inside them. But not anymore, KAKAKA.)
 * This may cause some irregularities if your weapon was like this, or nothing at all.
 * Fixed XP gain inconsistencies.
 * Improved reliability of Post Boxes, ATMs and Trade Decks.
 * There were some issues with the underlying system with them, things should be better, but keep an eye out on this one.
 * Fixed instances where one strike with multiple blades would instantly proc power strike abilities.
 * We know this is pretty cool, but we'll see if we can do something a bit more controlled as a future ability?
 * Tweaked cripple values of weapons. Hammers now deal high cripple damage, along with shotel blades and scythes, as well as the forked arrows in camps.
 * Cripple value only really applies for PVP at the moment. This will let you diversify your build if you need to keep a target in place.
 * Fixed issue where spriggull meat didn't give the stat boost for their assorted stew when stewed.
 * Nerfed hunger return from blueberries, apples, and basic mushrooms.
 * EDIT:
 * Added setting to "Run first, and toggle to walk" in the first settings tab. (Locomotion settings, on the top right.)
 * Added setting to "Disable haptics when toggle-holding items." This can help save battery.

Related Links
Reddit Thread