0.0.37.0

was released on the 24th of July 2019 and was succeeded by 0.0.38.0.

Changes
provided the following changes:
 * Static / Dynamic Loading Split
 * Servers and clients load less dynamic objects around player(s).
 * Static content loads the same distance.
 * Causes large reduction in physics processing on server and client, and reduces rendering on clients.
 * New Grass Shader
 * Now properly rendered in shadows.
 * Uses Deferred rendering as opposed to Forward rendering.
 * Buffs to ore boulder population growth.
 * Reduced spawn time for ore boulder population growth.
 * Toggle grab on Index is now double-tapping the touch pad (no click needed), to release an item just press down the trigger.
 * Index users can now gesture a few fingers whilst holding an item.
 * Known bug with bow string, and hand touch panels not posing properly for index controller users.
 * Tree Optimizations
 * Trees now bake into various damage state models.
 * Reduced the amount of objects required to make up a segment of a tree. (Improved load/unload times.)
 * All enemies now use less mesh renderers.
 * Fixed issue with wall hooks and bags and bags and wall hooks, and wall hooks in bags, and bags on wall hooks.
 * Fixed off-center hand touch pillar on cave teleporter shrines.

Related Links
https://www.reddit.com/r/TownshipTale/comments/ch1itr/a_township_tale_official_patch_notes_00370_new/